SCIENCE, RESEARCH, DEVELOPMENT.Technics and technology.#4 (, , . . #4) 29.04.2018- 30.04.2018 Barcelona ()

 

IJ ֲ  

........................................................................................................................ 6

Ͳ̲  Ҳ ֲ ʲ Ҳ ISO 31000

ղ̲ . ., . . .................................................................................. 13

ò  ˲

................................................................................................................... 18

DEVELOPMENT OF ALGORITHM FOR ADAPTIVE MOVEMENT OF ARTIFICIAL INTELLIGENCE IN VR GAMES

DRIGULICH E................................................................................................................. 22

CONTROL THE DEPTH OF INTRODUCTION OF INTELLIGENT SENSORS INTO A POLYMER MATERIAL

IVITSKIY I.I..................................................................................................................... 25

CREATING AN ALGORITHM OF RANDOM EVENTS
FOR THE MAXIMAL ACCURATE MODEL OF ALPINISM

LYSTOPADOV M............................................................................................................ 28

CREATE A RANDOM LOOT GENERATION ALGORITHM BASED ON REAL FISHING CONDITIONS

ORLOV O....................................................................................................................... 31

 

.................................................................................................................... 33

SHOOTING RANGE IN VIRTUAL REALITY AS MILLITARY CADETS SHOOTING TRAINING METHOD

AZARENKO K................................................................................................................. 37

USER GESTURE RECOGNITION IN VIRTUAL REALITY

DANILENKO N.O............................................................................................................ 40

ò ’ ֲ  

............................................................................................................... 43

Ͳ

̲ͪв .., .., .................................................. 45

THE APPROACH OF CREATING A CONFIGURATION FILE USING WEBPACK WITH MINIMAL OPTIMIZATION

PETRENKO I.Y............................................................................................................... 50

ƨ  ר 

.., . .......................................................................... 52

Ͳ ò

.., . ......................................................................................... 56

MODELING THE PROBLEM OF PLANNING SPORTS ACHIEVEMENTS FOR THE SUPPORT SYSTEM FOR THE COMPOSITION OF THE SPORTSMAN GRAPHICS

TYKHOMYROVA K.S...................................................................................................... 61

RESEARCH OF EMERGENCIES DEVELOPMENT BASED ON AGENT APPROACH

BROTSYLO D................................................................................................................. 64

TANK SIMULATOR IN VIRTUAL REALITY AS A METHOD OF TRAINING THE MANAGEMENT OF GROUND MILITARY EQUIPMENT CADETS MILITARY FORCES

ARTYUKHOV.O.D........................................................................................................... 67

GAME DESIGN FEATURE OF DEVELOPING HORROR GAMES

BUZEVICH A................................................................................................................... 69

GAME THEORY IN GAME DESIGN

DAVYDOV O.P............................................................................................................... 71

THE USAGE OF A FINITE-STATE MACHINE IN GAME ALGORITHMS

KURINNOI O.V................................................................................................................ 74

METHODS OF GAMEFICATION OF TEACHING CHILDREN OF PRE-AGE ON THE BASIS OF VIRTUAL REALITY

KOSTENIUK S.P............................................................................................................. 77

 ֲ ʲ

. ., ܪ . ......................................................................... 79

GOODS QUALITY CONTROL

TERESHCHENKO G.U.................................................................................................... 84

................................................................................................................... 88

.............................................................................................................. 91

 

..,....................................................................................................... 93

 

........................................................................................................... 97

ͨ ............................................................................................................ 100